September 28, 2011
Ludun Dare 21 and Spiritual
We just got a shiny new promo video of Spiritual, our Ludum Dare 21 Jam entry, and I realised we have not mentioned the game here at all.
"Spiritual is a game about a mischievous Wisp who gets thrown into a world of swamp and mazes as a punishment for slacking off from his divine duties. Your mission is to guide him through the everchanging network of duckboards, collect the Wisplings he needs to reactivate the Seal he came through and take one step closer to home. To be honest though, the levels are procedurally generated and the difficulty increases indefinitely, so the road is quite long. Maybe we need a sequel to relieve the Wisp from his torment? "
That's the original decription from the Ludum Dare site. So now that you know what Spiritual is about, here's how it works: Each procedurally generated level in the game consists of tiles that form a maze. Rows and colums of these tiles move randomly back and forth every few seconds to open new routes while blocking old ones, and player's goal is to find a way through this mess into the exit tile. The levels get bigger as the game advances, and during each level passable tiles are gradually changed into impassable ones. (Honestly the video and game itself explain this way better, check the links after this babblage.) The game was made with XNA, surprise.
We are happy with the result, for once we had a full team and could make a game with beautiful graphics and sound instead of having our programmers waste time figuring out how stick figures work. Our new assemblage paid off rather well too, as Spiritual was voted to have the best graphics and second best audio out of all Jam gategory games! We got third place in innovation too. Thanks to everyone who voted if you're reading this!
To be honest there were some less awesome features in the game as well, for an example player sometimes has to wait way too long before the platforms move into desirable positions to advance. We really want to work on this game some more to correct these faults and add new stuff to expand Spiritual into somethig that can be considered a full game. If all this works out well enough, we might even publish it on XBLA or something. Thanks for your support!
PS. We already ported the game on Windows Phone just to see how it works, and it was better than expected. We'll get back to that later I hope. ;)
TL;DR: We made a game called Spiritual for Ludum Dare 21 and people liked it. We will make it even better and maybe publish it on XBLA and/or Windows Phone 7 if all goes well.
And finally, the video can be seen here:
Spiritual can be downloaded directly here: