Hello!
I'm Tarita, one of the two artists in our team, and this is my first blog post here. My main task in Interplanetary is to help to make the User Interface fuctional, and hopefully, also pleasant to look at.
Thankfully,
I have studied graphic design in the past, and my previous game
projects have provided me with enough experience to understand that
design work like this involves more than just throwing a few boxes
here and there and calling it a day.
So,
the theory side is pretty well covered, but my hands-on experience?
Very little. Our team size used to be a lot smaller, and as the sole
artist my attention was mostly directed at in-game assets. I had made
some UI graphics, too, but there wasn't enough time to actually
concentrate on them, not properly. Interplanetary is my first chance
to redeem the hasty UI:s of the past, so to speak.
Despite
this, my first mockup sketches for Interplanetary were conservative:
Electric blue elements surrounded by a subtle shine of blue light. I
wasn't satisfied. While the combination definitely looks appealing,
it's also a very common sight in scifi games, and I wish to avoid
sticking to the most obvious style choice. I was looking for
something modern and sleek, simplistic rather than cluttered and
glossy.
Pictured: creative process |
After
"some" time, blood and bitter artist tears, I ultimately
came up with three different style options for us to choose from: a)
A light and delicate combination of solid metal parts and transparent
holograms, b) Solid, traditional boxes with a white color scheme, and
c) A mix of typography and colourful, yet subtle elements that
obstruct the game view as little as possible.
Based
on the sketches, we decided to go on with C, but we dropped the main
focus from the typography elements and I was requested to tone down
the amount of colours. To compensate for the losses, I picked up the
white colour scheme (originally from B) and decided to use partially transparent objects instead of plain text.
To
be continued...
In
my future posts I will shed light on some of the many hassles of
designing a functional UI, and provide you with some images of the final UI style. See you there!
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