May 16, 2014

Interplanetary Update: Pretty Things and Other Tweaks

Looks pretty dry, but it's full of interesting landscapes!

Here we go with another Interplanetary update! This time we're focusing more on graphical details, but there are some small, hopefully interesting, balance adjustments there also.


What's New?

Let's get right into it, shall we? Here's the rough changelog for this week's update:


Interplanetary Version 0.2.3983_eac3
  • New Planet Texture
    • New player planet added: The Shredded Dune
  • Explosions!
    • Redone explosions for "normal" weapons to be more visible from far away and prettier to look up close.
    • Different color smoke for shots that land in water.
  • Sun Graphical Improvements
  • Various New Particle Effects
  • Keyboard Zoom Added
    • "E" and "Q" can be used to zoom in and out
  • Balance Tweaks
    • Damage increased for Missile, Laser and Solar Laser
    • Damage reduced for Railgun and Asteroid Diversion
    • Firing cost reduced for Missiles and Lasers
    • Activation cost increased for Shield Defense
    • Accuracy and range increased for Kinetic Defense
    • Build cost decreased for Kinetic Defense
    • Build and firing costs increased for Superweapons
    • Science cost increased for Superweapons
    • Population boost increased for "Arcologies" tech.
    • Planet material drain decreased
This should help a bit...

Whack-a-Dev Part II

Along with the update, as usual, we've scheduled a "Whack-a-Dev" Day for this Saturday!

On Saturday May 17th, starting from 3:00pm GMT/8:00am PDT, we will be hosting games to challenge you in the craft of interplanetary warfare! Here's what we have planned for you this time:

  • Whack the devs!
    • Now's your chance to prove your superiority! Beat the devs at their own game and become a folk hero!
  • Steam Key giveaways!
    • We'll be tweeting Steam Keys for Interplanetary every time someone manages to beat one of us! 
  • Streamers!
    • Enter Elysium and Rushlock will be joining us this Saturday to stream some of their matches. You can either join the streams to spectate or play the game and get the chance to appear there yourself.
  • Socialize with the community!
...but sometimes railgun just doesn't care.

Hopefully you can all join us to blast those planets into oblivion! This will also be a great chance to try out some of the new tweaks in the game and see how they affect your general strategy.

May 2, 2014

Interplanetary Update: In-Game Chat


Here it is, the first proper feature update to Interplanetary! The main feature this time is something that's been requested a lot.

Update #1: In-Game Chat

As you may have guessed already, that feature is the much requested in-game chat. Now you can also bash your enemies verbally! Do try to behave, though.

An example of friendly, proper behavior.

Here's the full changelog for the update:

Interplanetary Version 0.1.3960

  • In-game chat
  • Indicators to show which players have ended their turns
  • Building unlocks in Techtree now have simple descriptions
  • Added a simple reminder when trying to end turn with no active research
  • New player planet texture: Jungle
  • Small changes to UI graphics
  • Changed the version number scheme

Have fun cursing your opponents to oblivion (but seriously, avoid nasty words, there could be kids playing!) Also, don't forget to take part in our first "Whack-a-Dev" this Saturday. It'll be the true baptism by fire for the chat system!

May 1, 2014

Interplanetary Whack-a-Dev Days and Update Info


Hey, everyone! Having fun with Interplanetary?

Since the game is currently multiplayer only, it needs a strong community to stay alive and well. To help bring all the players together, we've planned something we hope everyone is happy to take part in.

Interplanetary Whack-a-Dev Day!

Fanfare! Starting this Saturday at 3:00pm GMT, we're kicking off the first Interplanetary Whack-a-Dev Day. We're planning on making this a semi-regular event, timing it with new updates to the game. Here's what we have planned for this Saturday:

  • Whack the devs!
    • Team Jolly Roger will be hosting games of Interplanetary! If you have a beef with any of the devs, now's the time to get out there and break their planets!
  • Steam Key giveaways!
    • We'll be tweeting Steam Keys for Interplanetary every time someone manages to beat one of us!
  • Screenshot Competition!
    • Share screenshots to Interplanetary's community hub, with the text "Whack-a-Dev" in their description. The one with the highest voted screenshot at the end of the day wins a little prize.
  • Streaming!
    • Enter Elysium and Rushlock will be joining us this Saturday to stream some of their matches. You can either join the streams to spectate or play the game and get the chance to appear there yourself.
With screenshots like this, we have high hopes for the competition!

In Other News: Patches and Updates

As you may have noticed, we released an online connectivity patch for Interplanetary this Tuesday. If you previously had some problems connecting to other players, they should hopefully be fixed now. Here's a proper changelog of the major things in the patch:

Interplanetary Version 0.0.3922
  • Online connections more stable 
    • UPnP settings added 
    • Port selection option added
  • Passwords added to online games 
  • Defeated players' orbits are now greyed out 
  • Minor fixes to the tutorial
We're also planning on giving Interplanetary a proper feature update this Friday. Among the features we're hoping to add is in-game chat, a popular request by the players. 

Hopefully, we can finish implementing the chat until Friday so you can also bash us devs verbally, if you want! Hopefully, you don't want to.