Showing posts with label changelog. Show all posts
Showing posts with label changelog. Show all posts

June 14, 2017

Announcing Interplanetary Enhanced Edition Update! Have a Patch to Celebrate!


Kept you waiting, huh? Well, we’re finally back in action, and there’s a lot of catching up to do! With the help of Team17 and Advanced Interactive Gaming, we’ve had a chance to get back to Interplanetary and devise a cunning plan to finally add the fixes and features we’ve been promising...

Let’s not ignore the gas giant in the room any longer: we’re happy to announce the upcoming Interplanetary Enhanced Edition update! There’s also a small new patch out right now, just to thank you all for your patience.

Interplanetary Enhanced Edition

Interplanetary Enhanced Edition is a sizeable update with a load of improvements and various new features. At this point we are not entirely sure if the Enhanced Edition will be a normal update or appear in your library as a new product, but it will be free for everyone who has already purchased Interplanetary. The main goal of the update is to add the features we’ve been promising since forever, including Online AI Bots and Reconnect, as well as to make the game much more stable. As we explained in our previous post, we had a lot of issues with the very architecture of the game’s code, making it near impossible to add these features and fix the lingering networking bugs. So, how are we managing to do all that with this update? By completely re-doing the whole game, of course! 

  

For Enhanced Edition, we undertook a huge effort to actually rebuild Interplanetary from the ground up. It’s been surreal being able to have a second go at it, redoing the same game, but better. For you, it will be a hefty update, but for us, it’s actually a whole new game project. Development has been much faster this time around, but it’s definitely not a quick task by any means.

It will still be the same old Interplanetary in essence, but prettier and more user-friendly with new features, big and small. Here are some of the things we’ve been working on:
  • Online AI Bots
  •  Reconnect
  •  Elliptic Orbits
  •  Quick Targeting Mode
  •  Tech Tree Graphical Overhaul
  •  New Intel Mechanics
  •  The Ability to Select Building Upgrades On the Build List
  •  New Buildings
  • Rebalance
  • Localizations
  • Planetary System Navigation Enhancements
  • Improved Visuals
  • New and Redone Sound Effects
  • Overall UI Polish
  • Overall Re-Implementation of Systems, Eliminating Old Bugs
  • And more...
We’ll probably give out a few more details on the features as the development continues.
Interplanetary Enhanced Edition will be out this summer!

Interplanetary Patch 1.1.6426

 

On to the patch! We thought that it would be nice to actually give you something concrete while kicking off the wait for the Enhanced Edition. Actions speak louder than words, after all. So, we decided to go our of our way to put out a little patch for the current version of Interplanetary. It’s mostly nice little extra features and balance adjustments. Without further ado, here’s the feature list for the pre-Enhanced patch, available right now: 
  • Navigation Enhancements  
    •  Added the ability to pan the camera by holding Middle Mouse Button
  • New Planet and Visuals
    • New Player Planet: Breach
    • Enabled Starfield Background Randomization
  • 2nd Stage Targeting Polish and Fixes
    • Defense ranges automatically visible when targeting inside their area-of-effect
    • Made planet-clicking easier on Missile targeting by increasing the click area and adding a highlight
    • Canceling 2nd Stage Targeting now takes you right back to Targeting View
    • Fixed a bug that caused the Intel View of the wrong player to be shown when canceling 2nd Stage Targeting
  •  Defense Polish and Fixes
    •  Defense range visuals can be toggled on and off (B)
    • Fixed bugs that sometimes caused defenses to not activate when they should have
  •  Build Menu Polish and Fixes
    •  Improved Build Menu highlights
    •  Allowed tooltips on greyed out buttons
  •  Miscellaneous
    •  End Turn button cosmetic adjustments
    •  Removed analytics
  •  Balance Adjustments
 For the full changelog, visit the Changelog-thread on our forums!

Special Thanks to Team17 and Advanced Interactive Gaming!

Whew, it’s been awhile since we’ve had anything concrete enough to make a news update on. While there’s been a lot of preparation and on/off-work on Interplanetary, we only had the chance to get the whole team back on-board early this year. We have both Team17 and Advanced Interactive Gaming to thank for this chance.

As some of you may have noticed, Interplanetary has been moved under Team17’s label a while ago already. We’ve partnered up with them to release Interplanetary Enhanced Edition and they’ve been helping us a lot already with publishing-related business. As the release gets closer, you might also see Team17’s Jonno roaming around our forums, giving us an experienced hand with community management. Be nice to him!

As sad as it is to admit, we can’t run our humble studio with passion alone. Luckily, we also made an indispensable ally of Advanced Interactive Gaming, who stepped in to help us fund the development of Interplanetary Enhanced Edition.

See, we told you we’d figure out a way to add all those features eventually :D

In Conclusion...

The last year was busy for our team, even though we didn’t get to do much for Interplanetary and almost all we did was internal. We went into details about the reasons for that in our last devblog post. We’ve mostly been occupied with a bunch of work-for-hire-projects, keeping our operations afloat. It’s been hectic, but we’ve learned a lot about different technologies and how to work better than ever as a team. We’ve even been helping our friends at Mushroom Party to release their arcade/action game Mushroom Crusher Extreme, giving us some experience as publishers, of sorts.


It’s been partly refreshing and partly maddening to start reworking Interplanetary from the scratch. We’re very happy we got the chance to do so, since people still seem interested in the game to this day and there definitely are some things we’ve wanted to fix for a long time.

tl;dr:
  • Interplanetary Enhanced Edition update is free for all owners of Interplanetary and comes out this Summer
  • A smaller patch for the current version is out now
And one more for the road: Interplanetary is now 66% off at the Team17 sale on Humble Store. Looks to us like a good bargain.

That’s about it! Do drop by our forums if you have any questions or would like to find people to play with. Even if we’ve been quiet on the news front, we’ve been and will continue to check the forums and answer questions whenever we’re able.

Blast you later!

August 1, 2014

Interplanetary Update #6: Building Upgrades



Once again, we a delivering a fresh Interplanetary update with some new and interesting stuff. Nevermind the shortness of the changelog, it's pure business! Let's look into it.

What's New?

Good news for all of those sick and tired of waiting for long turn-processing. With the latest action phase optimization, turn-processing should go a lot faster! Down with the waiting!

To add some depth to the building phase, we are introducing a Building Upgrade Mechanic. This is what all that tweaking in the last update was building up towards.

Each structure now has two upgrade slots on their info window. Clicking on them allows you to buy upgrades that will boost the stats of the building. Want some more "oomph" to your railgun? Buy some damage boosts or AOE upgrades!

Be careful, though; once you fill the upgrade slots, you won't be able to add any more upgrades to that building or delete the ones you've added. Specialize accordingly.




For starters, there will only be a couple of basic upgrades available and just two slots for each for each structure, so play around with them and let us know what you think! We'll be waiting for your suggestions for future upgrades or system changes. The upgrades will get more diverse further on and most of them will be tied to the tech-tree.

Interplanetary Version 0.6.4390_EAC_6.5


  • Building Upgrade mechanics added
  • Turn-Processing time greatly improved


That's about it for this time! Check out the update and don't forget to let us know what you think.

As for the Whack-a-Dev, everything so far seems to be on schedule and you can expect it on August 9th, 6pm GMT/11am PDT. In the meantime you can learn to use the new upgrades efficiently and blast us into oblivion when the time comes! Looking forward to it!

Interplanetary is available on Steam Early Access

July 11, 2014

Interplanetary Update #5: Loads of Data

Featuring a cameo appearance by everyone's favorite blue sun.
Once again, it's time to send a new update out into the big world. Good luck out there, try not to break down immediately! Like that ever happens, heh...

Features

This time we've updated in a couple of small features that serve as a base for something a bit bigger that's coming in the future.


First we have a new window for interacting with buildings. When clicking on a building, you'll now be greeted with a lot more info than previously. The functionality remains the same currently, but you can now easily see the numerical values of building health, visibility and production, for example. Makes it a bit easier to utilize advanced strategies.

If that's not enough data for you, we're now introducing the Interplanetary Codex. It's an ever-growing in-game database of all things Interplanetary. You'll be able to use it to dig deep into building stats, for example, or just read about the real life functionality of railguns. More entries will be coming with time, so stay on the lookout!

Since we're opening the hood a little bit and letting you in on the number crunching, feel free to comment on any values that you feel should be different. We obviously appreciate outside opinions; why be in Early Access otherwise?
                       
Aah, more reasons to showcase the awesome 2D art.
These are the main features introduced in the update, but there are still plenty of smaller things and tweaks in there. Check out the changelog for more!

Interplanetary Version 0.5.4183_EAC_6
  • Codex
  • New Building Window
  • Misleading city lights removed from planet surface
  • Balance changes
    • Railgun damage increased
    • Asteroid Diversion damage increased
    • Weapon targeting angles decreased
    • Projectile minimum targeting velocity decreased
    • Planet speeds increased
    • Non-player planet sizes increased
    • Solar Laser distance from the sun decreased and standardized
    • Missile homing range decreased
    • Kinetic Defense range decreased
    • Shield Defense range slightly decreased
    • Mine visibility decreased
    • Defense visibility decreased
    • Science requirement for some technologies increased
    • Build Energy costs increased for Mines, Defenses and Intel buildings
In Other News


You remember Whack-a-Dev, right? That's the event where members of Team Jolly Roger host games of Interplanetary and duke it out against the players. This Saturday we're changing it up a little bit with a surprise guest: the Interplanetary AI! We're letting the players to have a little sneak peek, by letting the AI do the battling for us, under our supervision.

Do note that the AI is still early in development and this is its first time in real action. The final implementation of the feature is still far away. Check out the Steam Announcement for more info!



June 19, 2014

Interplanetary Update #4: Lobby Chat, Trading Cards and So Many Planets!

 
The beautiful Noxious

The time has come again for Interplanetary update! This time you're up for some graphical additions, a new place for chatting and something to trade. So, let's get to it.

What's new?

You might have guessed from the update title that the biggest news on the block is the newly installed lobby chat. Now you can chat not only in the game, but also in the game room lobby.

On the graphics side: another planet has been added for you to play with - the beautiful and warm Noxious. In addition to that, there are plenty of new non-player planets and suns. It makes this the official debut appearance of the famous Blue Sun.

And for dessert - Steam trading cards for Interplanetary are now ready to be traded any time!

Gotta catch 'em all!


Interplanetary Version 0.4.4061_EAC_5
  • Lobby Chat
  • New Player Planet: Noxious
  • New Planets and Suns
  • Steam Trading Cards, Badges and Emoticons
  • Defense Building Visibility Decreased

That is all for this time. Enjoy the updated Interplanetary and don't forget to leave your comments and opinions in the survey form!

Interplanetary is available on Steam Early Access.

May 2, 2014

Interplanetary Update: In-Game Chat


Here it is, the first proper feature update to Interplanetary! The main feature this time is something that's been requested a lot.

Update #1: In-Game Chat

As you may have guessed already, that feature is the much requested in-game chat. Now you can also bash your enemies verbally! Do try to behave, though.

An example of friendly, proper behavior.

Here's the full changelog for the update:

Interplanetary Version 0.1.3960

  • In-game chat
  • Indicators to show which players have ended their turns
  • Building unlocks in Techtree now have simple descriptions
  • Added a simple reminder when trying to end turn with no active research
  • New player planet texture: Jungle
  • Small changes to UI graphics
  • Changed the version number scheme

Have fun cursing your opponents to oblivion (but seriously, avoid nasty words, there could be kids playing!) Also, don't forget to take part in our first "Whack-a-Dev" this Saturday. It'll be the true baptism by fire for the chat system!