April 2, 2013

It's alive!




Good news everyone! TJR has awoken from its slumber of outsourcing and school related stuff. Now that we have also been reinforced with a band of new members, the team is stronger than ever.

First and foremost this means we have been able to finally resume the development of Interplanetary. The project was quietly moved to the notorious slow lane at first last spring and ultimately shelved for a couple of months. This was not something we wanted to do, but by switching to outsourcing for a while we managed to ensure steady supply of ramen while having some time to focus on the remaining school related things and smaller projects. Some of us even managed to graduate while we were flying under the radar, so, success!

Interplanetary has evolved quite a bit when we paid less attention to it; the game is now 3D and based on Unity engine instead of the slowly fading XNA. This should allow us to make the game even more beautiful than we originally planned with the option to go multiplatform with relative ease. Here's a bit of a sneak peek to a description we wrote for the upcoming Kavio cluster website. If you are all "what the heck is Interplanetary??" at this point, this should get you on track of things:

Interplanetary is a turn based strategy game about warfare between two planets. Setting of the game is a fictional planetary system where two planets have evolved intelligent life and ultimately become planetary civilizations. These two planets have fallen into a conflict for the natural resources of the planetary system they share. 
Technology level in the game is not too far from ours, and instead of stereotypical sci-fi starfleets, war is waged with massive, planetary weapons and other megastructures, built right onto the home planet. As the game progresses, technological advances allow more and more options to protect your people and defeat the enemy.
Main part of the game is managing the limited natural resources of player's home planet, developing its infrastructure and researching new technology. Each turn ends with action phase where player gets to target the weapon systems at the enemy planet and unleash his military might. The game supports various different tactics from a planetary broadside of railgun slugs to few, but deadly precise strikes of interplanetary lasers.
If you enjoy games with similar elements, like DEFCON, Civilization series or even the old artillery games, we will definitely have a game for you! Interplanetary will be available in most digital distribution channels.

While actual gameplay screenshots still have to wait a bit, we are proud to present some concept art. Stay tuned, there will be more to follow regularly now that we're back in business.

2 comments:

  1. Sounds great!! I love civ and "Tykkipeli"

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  2. Thanks for the first dev blog comment ever! :D We will keep you posted on the progress.

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